Exciting features for 2.3.1 Update

We’ve got some exciting news for fans of the Cybertronian universe! Players in our prime league will now have a new arena based on the Festival of Lost Light event for a limited time. Update 2.3.1 brings other exciting new features along with a vibrant new icon for players.

Here’s a look at everything that’s new:

Festival of Lost Light Arena

Our team was inspired by the visuals in IDW’s comic The Transformers: More than Meets the Eye (#31), and we wanted to bring the Cybertronian holiday that remembers the dead to TRANSFORMERS: Tactical Arena.

This limited-time Prime League arena will be available every year for the Prime League that occurs in October/November. The team has worked hard to bring the dazzling lights of this holiday to the game and we hope you enjoy this themed seasonal arena! 

CARD BALANCE

We’ve updated a few cards for this update to help keep gameplay as balanced as possible. There are some cards listed below that are expected to get their own balance adjustments in the next update.

  • Brawn: Health -10%

Brawn plays a crucial role in combatting mid-heavily armored opponents with his heavy-damage hits. Based on his win rate (56%) and community feedback, we’ve decided a slight adjustment was necessary. Adjusting his health still allows us to maintain his role while bringing him slightly more in balance with his cost.

  • Battlechargers: Energon Cost increased to 6 (from 5)

The Battlechargers have started to have one of the highest tuning request rates from the community. Given that this card spawns two medium-health units (similar to the likes of Wheeljack and Hot Rod) with a slow-down special ability mixed in, it made sense to increase their cost to 6. Their new cost brings them more inline with the capabilities of other 6-cost cards.

  • Jazz: Cooldown -0.5 second (from 3.0 -> 2.5)

Jazz’s win rate wasn’t alarmingly low, so he hasn’t been on our tuning list. Due to overwhelming community feedback we decided to make a slight adjustment, and will continue to monitor his progress to see if further adjustments are necessary. 

The next cards on our radar that will be tuned in future builds include: 

  • Drop Squad

  • Blurr

BUG FIXES AND GENERAL IMPROVEMENTS

  • Temporal Field Disruptor level up stats now specify "slowdown" increases (rather than generic "attack"). 

  • Updated arena requirements so that players can reach Arena 6 if they are Player Level 5. 

  • Fixed a glitch in the Origins Bumblebee Skin's transformation animation. 

  • Fixed an issue that caused Rattrap to sometimes throw duds. 

  • Fixed an issue that caused post-battle damage stats to appear as a negative value. 

General Build Notes: 

This build is lighter than we originally planned and outlined in our roadmap. The team has been working in the background as we approach Android Launch and, as a result, the card(s) we were planning for this build got shuffled around in priority and weren’t quite ready for (Optimus) Primetime. 

We’re happy to report that the cards and missions updates that were promised are on track to be delivered in our November update.

The best way to stay in the loop for new updates is by following us on our social accounts and becoming a member in our Discord community. We can’t wait to hear what you think about the new arena!

Previous
Previous

Happy Autobot Day!

Next
Next

Elita One: From Concept to Combat